Search found 13 matches

by XzxFlamerxzX
Tue Mar 25, 2008 12:29 am
Forum: StarCraft Modding
Topic: Ashara AIs
Replies: 93
Views: 23690

That would be nice. Id like to see an awesome non-cheating AI package. Just have it randomize scripts and it will be unpredictable. This is made easier by the PyAI external jumps. Just make the "loader sciript" that randomly jumps to one of the non-cheating scripts (stored separately for e...
by XzxFlamerxzX
Mon Mar 24, 2008 1:50 am
Forum: StarCraft Modding
Topic: Zelduck AI+, For humans
Replies: 46
Views: 12692

It says in the changelog that you fixed a bug where marines could attack air units. How is that a bug?
by XzxFlamerxzX
Sun Mar 23, 2008 5:32 am
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5682

[quote name='ShadowyMOON' post='3213' date='Mar 22 2008, 06:13 PM']The Onyx Magus Tyrant doesn't have any abilities.[/quote]Must be some grafting error.

This is a great AI mod! Keep up the good work!
by XzxFlamerxzX
Fri Mar 21, 2008 1:41 am
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5682

[quote name='bajadulce' post='3191' date='Mar 20 2008, 10:05 AM']I think it may be a bit too hard or I just played really lame?[/quote]I think it might be both :P. I tried it myself and found to be too hard as well. I would suggest making the AIs easier (and/or bumping the difficulty levels up). The...
by XzxFlamerxzX
Wed Mar 19, 2008 4:25 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29099

Well, Im fine with using notepad to edit the scripts. The GUI would be very useful for managing the interior of your aiscript.bin files with import and export. How about allowing selection of modded files? An area where you can choose your .dat files, .tbl files, and the external definition thing. I...
by XzxFlamerxzX
Tue Mar 18, 2008 3:38 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI
Replies: 185
Views: 29099

Heh! When I first started modding SC, I didnt know what Binedit was for either. I tried to edit both aiscript.bin and iscript.bin with it because they are .bin files. It didnt work :P.

Now, I edit bins for mods. As for PyAI, will a GUI be implemented anytime soon?
by XzxFlamerxzX
Sat Mar 08, 2008 3:38 am
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31098

The graphics are great! However, they are cloaked most of the time, so you cannot see them :(. I feel that the Terran AI acts rather strangely. It uses mass infantry, which isnt a strategy often used by sane people. I would suggest having the AI use more mechanical units. If this is the alpha versio...
by XzxFlamerxzX
Fri Mar 07, 2008 3:25 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 23325

Just a question: Does the script work if you dont decompile and recompile? If so, look at the script when you decompile, recompile, then redecompile. Maybe the code changed /unsure.gif' class='bbc_emoticon' alt=':unsure:' />. Btw, [quote name='bajadulce']maybe the shoutbox doesn't like your name. Xz...
by XzxFlamerxzX
Tue Mar 04, 2008 2:31 am
Forum: StarCraft Modding
Topic: Testing AIs...
Replies: 19
Views: 2123

Does the window show "MPQDraft Fatal Exception" and give you a huge report? Have you had problems with MPQDraft in the past, or is this problem unique to aiscripts? It might just be your computer :. And, IP addresses dont store data about someone's modding prowess, so why would you suggest...
by XzxFlamerxzX
Mon Mar 03, 2008 2:58 am
Forum: StarCraft Modding
Topic: Testing AIs...
Replies: 19
Views: 2123

I noticed this thread: http://www.broodwarai.com/forums/index.php?showtopic=50

Did you check to see if any help could be found there?

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