Search found 7 matches

by warwolf30
Mon Jul 25, 2016 10:00 am
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Forum bug report - assistance - suggestions
Replies: 59
Views: 4706

Re: Forum bug report - assistance - suggestions

Fixed, thanks for pointing it :)
by warwolf30
Tue May 24, 2016 5:53 pm
Forum: AI development (BWAPI Bots)
Topic: Training an artificial neural network for the micro of marines
Replies: 30
Views: 2308

Re: Training an artificial neural network for the micro of marines

Hey, I'm not sure if you already looked into the following links (all of them are in the StarCraft AI wiki ), but the following ones may be relevant to you: ⋅  Attack Animation Frame Data extracted by David Churchill ⋅ Previous work doing Transfer Learning for micro ⋅  ...
by warwolf30
Tue Apr 19, 2016 4:52 pm
Forum: AI development (BWAPI Bots)
Topic: Automating matches between two bots for training
Replies: 8
Views: 684

Re: Automating matches between two bots for training

Well, I reviewed the code in C# Wrapper, and the wrapper is builded around the BWAPI AI Client version (the README can be misleading). So, yes, you need to clean your variables after each game ;)
by warwolf30
Tue Apr 19, 2016 1:09 pm
Forum: AI development (BWAPI Bots)
Topic: Automating matches between two bots for training
Replies: 8
Views: 684

Re: Automating matches between two bots for training

I'm not sure what are you using to program your bot (C++ or Java) or (AIModule or AIClient). But in C++ and AIModule, you don't need to cleanup the variables, since all is destroyed between games, BUT if you are creating an AIClient, you need to cleanup all your variables before the next game.
by warwolf30
Sun Apr 17, 2016 5:41 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Units move to (0,0) regardless of using Move, Rightclick or Attack
Replies: 2
Views: 541

Re: Units move to (0,0) regardless of using Move, Rightclick or Attack

I don't have any experience with C#, but I would print targetPosition to a filelog to see if you are giving the proper positions. Also, you don't need to compute the Position every time, you can do something like: public void ForceAttack(TilePosition targetPosition) { Position pos = new Position(tar...
by warwolf30
Tue Apr 12, 2016 6:13 pm
Forum: Forum Bug Report - Assistance - Suggestions
Topic: Moderators needed
Replies: 1
Views: 341

Moderators needed

There are a lot of topics from the old forums that need to be reviewed to move or delete. So, I'm looking for help, any volunteers to moderate the new forums?
by warwolf30
Wed Apr 06, 2016 12:37 pm
Forum: AI development (BWAPI Bots)
Topic: Squad movement & Monte Carlo Planning
Replies: 1
Views: 350

Re: Squad movement & Monte Carlo Planning

I almost finished a journal paper that it's very similar with your idea. Once I submitted I will make public a preprint link ;)
All the code will be open source in my bot

Go to advanced search