
Search found 7 matches
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable- Mon Jul 25, 2016 10:00 am
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Forum bug report - assistance - suggestions
- Replies: 59
- Views: 67981
Re: Forum bug report - assistance - suggestions
Fixed, thanks for pointing it 

- Tue May 24, 2016 5:53 pm
- Forum: AI development (BWAPI Bots)
- Topic: Training an artificial neural network for the micro of marines
- Replies: 30
- Views: 29250
Re: Training an artificial neural network for the micro of marines
Hey, I'm not sure if you already looked into the following links (all of them are in the StarCraft AI wiki ), but the following ones may be relevant to you: ⋅ Attack Animation Frame Data extracted by David Churchill ⋅ Previous work doing Transfer Learning for micro ⋅ ...
- Tue Apr 19, 2016 4:52 pm
- Forum: AI development (BWAPI Bots)
- Topic: Automating matches between two bots for training
- Replies: 8
- Views: 10296
Re: Automating matches between two bots for training
Well, I reviewed the code in , and the wrapper is builded around the BWAPI AI Client version (the README can be misleading). So, yes, you need to clean your variables after each game 

- Tue Apr 19, 2016 1:09 pm
- Forum: AI development (BWAPI Bots)
- Topic: Automating matches between two bots for training
- Replies: 8
- Views: 10296
Re: Automating matches between two bots for training
I'm not sure what are you using to program your bot (C++ or Java) or (AIModule or AIClient). But in C++ and AIModule, you don't need to cleanup the variables, since all is destroyed between games, BUT if you are creating an AIClient, you need to cleanup all your variables before the next game.
- Sun Apr 17, 2016 5:41 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Units move to (0,0) regardless of using Move, Rightclick or Attack
- Replies: 2
- Views: 6607
Re: Units move to (0,0) regardless of using Move, Rightclick or Attack
I don't have any experience with C#, but I would print targetPosition to a filelog to see if you are giving the proper positions. Also, you don't need to compute the Position every time, you can do something like: public void ForceAttack(TilePosition targetPosition) { Position pos = new Position(tar...
- Tue Apr 12, 2016 6:13 pm
- Forum: Forum Bug Report - Assistance - Suggestions
- Topic: Moderators needed
- Replies: 1
- Views: 6500
Moderators needed
There are a lot of topics from the old forums that need to be reviewed to move or delete. So, I'm looking for help, any volunteers to moderate the new forums?
- Wed Apr 06, 2016 12:37 pm
- Forum: AI development (BWAPI Bots)
- Topic: Squad movement & Monte Carlo Planning
- Replies: 1
- Views: 6027
Re: Squad movement & Monte Carlo Planning
I almost finished a journal paper that it's very similar with your idea. Once I submitted I will make public a preprint link 
All the code will be open source in my bot

All the code will be open source in my bot
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