Search found 170 matches

by ashara
Sun Nov 15, 2009 9:52 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: AIIDE 2010 Starcraft Competition
Replies: 11
Views: 3282

This is great, I will definitely try to take some time to submit something.

Is there any dedicated place/forum where people can gather to discuss/post about that competition?
by ashara
Fri Oct 23, 2009 1:49 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Starcraft AI competition
Replies: 7
Views: 2242

For me this should be possible (not sure it would work with BWAPI) for scripted AIs like in BWAI. The fastest way I can see to do that is probably to use the Ai Vs AI replays in *16 speed, it should need around 2 minutes per game though. I do not know if it's possible to launch and use multiple Star...
by ashara
Wed Oct 21, 2009 5:08 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Starcraft AI competition
Replies: 7
Views: 2242

Well the different BWAI challenges are part of an AI competition. Games can be played AI vs AI and I guess it wouldn't be too hard to create a script to play those games. Scripted AI is more limited than what is posible with BWAPI though...
by ashara
Sun Sep 13, 2009 6:35 am
Forum: StarCraft Modding
Topic: REQUEST: Sample AIScript snippets (PyAI)
Replies: 15
Views: 3427

Wow that's really cool. Thanks for using my script.
I can't wait to see the moment where probes will pick Zealots alone.
Scout worker is a nice start too. Next step is the AI with pylon trapping and double gate in opponent's main ;)
by ashara
Sun Sep 06, 2009 7:14 am
Forum: StarCraft Modding
Topic: Help! unable to locate starcraft.exe to patch?
Replies: 12
Views: 11530

I don't think you will get into trouble by adding new keys in registry but we won't know if it works until you try it. The registry solution is good because with that you could play every mod without additional tweaking. Now if you're not confident, there are the other solutions from bajadulce which...
by ashara
Sat Sep 05, 2009 6:17 am
Forum: StarCraft Modding
Topic: Help! unable to locate starcraft.exe to patch?
Replies: 12
Views: 11530

I'm not a registry expert but I assume that's normal assanots. You probably have to create them yourself. Right click on Starcraft folder, New -> binary value (not sure if it's exactly that in English). It should show type REG_SZ. Then edit the name and the value to match your Starcraft folder (as p...
by ashara
Fri Aug 21, 2009 5:29 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI Beta has Arrived!
Replies: 7
Views: 1805

Congratulations that's some awesome work so far, downloading it right now :D
by ashara
Sun Aug 09, 2009 9:10 pm
Forum: StarCraft Modding
Topic: MPQDraft Issues
Replies: 7
Views: 2800

Not sure exactly if this is the solution baja thought about. Since BlankAI.exe works for you, you should be able to play the different AIs that way: 1) Download the AI.exe you want to use (and that gives you the mpq error thing) 2) Download and install WinMPQ. 3) Launch WinMPQ. Use it to open the AI...
by ashara
Wed Aug 05, 2009 6:32 pm
Forum: StarCraft Modding
Topic: REQUEST: Sample AIScript snippets (PyAI)
Replies: 15
Views: 3427

Hello, Here is my example of a very simple Protoss script that makes dragoons and zealots. For some reason it managed to beat blizzard Terran AI while there isn't any attack command :P # stat_txt.tbl entry 1343: Protoss Expansion Custom Level<0> PMCx(1343, 101, aiscript): start_town()...
by ashara
Mon Aug 03, 2009 5:25 pm
Forum: StarCraft Modding
Topic: Insane AI
Replies: 1
Views: 860

Hello, You can have a look there: http://www.broodwarai.com/index.php?page=ai#extreme Those AIs receive extra minerals like insane default AI. You don't need to modify your map to use the modified AIs, every player must download the AI.exe file and launch it. Then the corresponding AI is automatical...

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