This is great, I will definitely try to take some time to submit something.
Is there any dedicated place/forum where people can gather to discuss/post about that competition?
Search found 170 matches
- Sun Nov 15, 2009 9:52 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: AIIDE 2010 Starcraft Competition
- Replies: 11
- Views: 3605
- Fri Oct 23, 2009 1:49 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Starcraft AI competition
- Replies: 7
- Views: 2576
For me this should be possible (not sure it would work with BWAPI) for scripted AIs like in BWAI. The fastest way I can see to do that is probably to use the Ai Vs AI replays in *16 speed, it should need around 2 minutes per game though. I do not know if it's possible to launch and use multiple Star...
- Wed Oct 21, 2009 5:08 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Starcraft AI competition
- Replies: 7
- Views: 2576
- Sun Sep 13, 2009 6:35 am
- Forum: StarCraft Modding
- Topic: REQUEST: Sample AIScript snippets (PyAI)
- Replies: 15
- Views: 3539
- Sun Sep 06, 2009 7:14 am
- Forum: StarCraft Modding
- Topic: Help! unable to locate starcraft.exe to patch?
- Replies: 12
- Views: 12136
I don't think you will get into trouble by adding new keys in registry but we won't know if it works until you try it. The registry solution is good because with that you could play every mod without additional tweaking. Now if you're not confident, there are the other solutions from bajadulce which...
- Sat Sep 05, 2009 6:17 am
- Forum: StarCraft Modding
- Topic: Help! unable to locate starcraft.exe to patch?
- Replies: 12
- Views: 12136
I'm not a registry expert but I assume that's normal assanots. You probably have to create them yourself. Right click on Starcraft folder, New -> binary value (not sure if it's exactly that in English). It should show type REG_SZ. Then edit the name and the value to match your Starcraft folder (as p...
- Fri Aug 21, 2009 5:29 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI Beta has Arrived!
- Replies: 7
- Views: 2006
- Sun Aug 09, 2009 9:10 pm
- Forum: StarCraft Modding
- Topic: MPQDraft Issues
- Replies: 7
- Views: 3105
Not sure exactly if this is the solution baja thought about. Since BlankAI.exe works for you, you should be able to play the different AIs that way: 1) Download the AI.exe you want to use (and that gives you the mpq error thing) 2) Download and install WinMPQ. 3) Launch WinMPQ. Use it to open the AI...
- Wed Aug 05, 2009 6:32 pm
- Forum: StarCraft Modding
- Topic: REQUEST: Sample AIScript snippets (PyAI)
- Replies: 15
- Views: 3539
- Mon Aug 03, 2009 5:25 pm
- Forum: StarCraft Modding
- Topic: Insane AI
- Replies: 1
- Views: 950
Hello, You can have a look there: http://www.broodwarai.com/index.php?page=ai#extreme Those AIs receive extra minerals like insane default AI. You don't need to modify your map to use the modified AIs, every player must download the AI.exe file and launch it. Then the corresponding AI is automatical...