Search found 52 matches

by Spirus
Sat May 31, 2008 4:46 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31310

Ha ha you mean you, hydra, and 4 of baja's Ghostbusters + 1 Zons toss! :lol: I seriously thought for a second that just 2 of you alone were able to beat this... then I woke up.

What version .exe btw? Cause the replay I watched must be a different version then what I have.
by Spirus
Tue May 27, 2008 6:53 am
Forum: StarCraft Modding
Topic: BWAI v1.0
Replies: 2
Views: 5255

I played this 1v1 me Z vs. T and it was really funny and not as hard as I imagined. This is worlds apart from his 3.0 that is for sure. I saved the replay but it isn't the same? I only played vs. 1 computer but the replay shows I played against all 3 and lost? Am I doing something wrong?
by Spirus
Mon May 26, 2008 3:18 am
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5808

Have you found anybody to play the new mod with? I'm looking forward to another Ai version, because I can't convince my buddies into playing. :(
by Spirus
Wed May 21, 2008 3:58 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5808

There is a new Ad Astras out here Some interesting new things: Tyrants are no longer so no need to fix those buttons :P Vanguards do not lift off anymore which kinda sucks for us single-player dudes. Defensive structures cost supply Embars have been moved to where Tryants used to be and a new unit c...
by Spirus
Tue May 20, 2008 6:31 pm
Forum: StarCraft Modding
Topic: Armageddon Onslaught
Replies: 182
Views: 31310

[quote name='IskatuMesk' post='4147' date='May 20 2008, 09:58 AM']This of course means I need to voice him. http://www.doack.campaigncreations.org/malashtest.mp3 [/quote]So does this mean there is a campaign? Or that AO units will be controllable by players? :) I mean do computer units use voices? O...
by Spirus
Tue May 20, 2008 5:19 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6378

I think he understands that send_suicide is instant. At least based on what he has coded and his question. I think his question is does send_suicide interrupt a prior train call. "wait" was a confusing term used in conjunction with send_suicide. . Does the Ai stop training the 30 tanks or ...
by Spirus
Tue May 20, 2008 4:47 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6378

[quote name='billking' post='4138' date='May 19 2008, 11:18 PM']Ideally, the CC would NOT already be at the expansion.[/quote]Oh this is an expansion? I'm not sure how the expand command works. I think it requires a CC to be built there first, but I could be wrong. A simple test would answer this. M...
by Spirus
Mon May 19, 2008 4:20 pm
Forum: StarCraft Modding
Topic: Entropy II - Worship the fog!
Replies: 80
Views: 49502

PYAI's grand opening party! Finally it's used in a mod where SCAIEdit couldn't! :roll:

I'm checking out some of the replays and then I'll give it a go! Sounds really fun from what I read.
by Spirus
Mon May 19, 2008 4:16 pm
Forum: StarCraft Modding
Topic: Kryose's AI question(s) - ongoing
Replies: 59
Views: 6378

assuming that you already have a town started and this is a branch then, yes: ... multirun more_dudes ... :more_dudes start_town build 1 scv build 1 rax build 4 scv build 1 supply_depot build 5 scv train 2 marine stop 1. the Scv's will be built if there exists a CC already 2. the rax won't go where ...
by Spirus
Fri May 02, 2008 5:40 pm
Forum: StarCraft Modding
Topic: AdAstras AI
Replies: 86
Views: 5808

[quote name='BroodKiller' post='3746' date='May 1 2008, 01:05 AM']As for the difficulty-bitching...keep in mind that I fully agree with what Shadow said once: "If the game seems too hard for you - you're not trying hard enough!".[/quote]You 2 are the exceptions to most of the ppl that will...

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