Search found 548 matches
- Sun Nov 18, 2012 10:12 pm
- Forum: StarCraft Modding
- Topic: BWAI Launcher Support/Bug Report
- Replies: 170
- Views: 98220
If you are not playing campaign/UMS maps than you can just continue and ignore the warning. When BWAILauncher compiles the selected AI scripts, it loads its default aiscript.bin and bwscript.bin (located in Libs/MPQ/scripts/), and puts the compiled scripts into them, so as to keep all other default ...
- Tue Sep 25, 2012 1:11 am
- Forum: StarCraft Modding
- Topic: Unknowns
- Replies: 21
- Views: 27783
- Wed Aug 29, 2012 4:13 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: Minor PyTBL Bug
- Replies: 2
- Views: 11007
- Mon Jul 23, 2012 3:30 am
- Forum: PyMS (poiuy_qwert's complete modding suite)
- Topic: PyGrp
- Replies: 25
- Views: 34047
The first issue will depend on the GRP, but I'm guessing most will be the same issue: being compiled slightly incorrect. The one you uploaded has frames with some pixel lines that are wider then the GRP so I reject it. The fix of course is just ignoring the extra pixels instead. To do this open GRP....
- Sat Jul 14, 2012 3:28 am
- Forum: StarCraft Modding
- Topic: Accel_T v1.52 by Equalizer
- Replies: 77
- Views: 87403
- Sat Mar 10, 2012 3:53 am
- Forum: StarCraft Modding
- Topic: bwai launcher help
- Replies: 10
- Views: 2586
Well at the moment I have no idea why it would be crashing, but one thing to note is that the AI's included in BWAI Launcher don't improve the campaign AI (or at least they don't improve a lot of the maps, which have their own specific AI's), so there is no reason to play the campaign with BWAI Laun...
- Sun Feb 12, 2012 12:02 am
- Forum: StarCraft Modding
- Topic: Playing Without the Launcher
- Replies: 4
- Views: 1684
- Fri Jan 27, 2012 12:59 am
- Forum: StarCraft Modding
- Topic: Anyone know much about iscript 'Types'?
- Replies: 3
- Views: 1318
I don't know why your thing is crashing, but I know some about the Type's. Afaik the Type only defines how many of the header items (things between .headerstart and .headerend, other then IsId and Type) are included. The possible header items in order are: Init Death GndAttkInit AirAttkInit Unused1 ...
- Sun Jan 15, 2012 3:18 am
- Forum: StarCraft Modding
- Topic: BWAI Launcher Support/Bug Report
- Replies: 170
- Views: 98220
- Sat Jan 14, 2012 4:14 pm
- Forum: StarCraft Modding
- Topic: BWAI Launcher Support/Bug Report
- Replies: 170
- Views: 98220
[quote name='Taranok' date='01 January 2012 - 05:05 PM' timestamp='1325455506' post='10556'] I followed the instructions to link it with Chaoslauncher. I closed and reopened BWAILauncher. I hit OK with the selected AIs. It launched Chaoslauncher, and then I hit start from Chaoslauncher and Starcraft...