Search found 72 matches

by modmaster50
Sun Apr 22, 2012 8:41 am
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 9099

[quote name='krasi0' date='21 April 2012 - 11:59 PM' timestamp='1335077967' post='10880'] If you are not able to compile a specific bot, please post a separate topic or contact its author. You could also join the #BWAPI chan on Freenode where to discuss the issues. As to post-AIIDE 2011 versions I a...
by modmaster50
Sat Apr 21, 2012 10:17 pm
Forum: AI development (BWAPI Bots)
Topic: BWAPI bot matches 24 / 7
Replies: 73
Views: 9099

Id like to try playing against some of these bots. Are the binaries available anywhere for post-AIIDE2011 versions of these bots, or would I have to try to compile them manually? EDIT: Tried to compile some bot sources downloaded from svn, but couldn't figure it out. Setting up the proper libraries ...
by modmaster50
Wed Aug 18, 2010 3:43 pm
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: Locating and attacking an enemy base?
Replies: 2
Views: 1129

Locating and attacking an enemy base?

Ive started coding AI based off of the BWSAL, which already has premade code that handles mining and making units etc. However, it doesnt come with any offensive capabilities. I have tried unsuccessfully to make the AI produce a group of units and attack the enemy base. I either cause a crash, it do...
by modmaster50
Fri Jan 16, 2009 9:11 pm
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9703

Yeah, Im currently using a workaround to get the base locations set. It would be nice if all of the conditions/actions worked though. Looking at BW.h, I see many things in starcraft's memory are defined in structures. Im wondering how to find out all of this stuff. I cant even imagine searching for ...
by modmaster50
Thu Jan 15, 2009 1:03 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyAI bug hunting
Replies: 139
Views: 23679

After trying to compile: CODE # stat_txt.tbl entry 0: Terran Marine<0>*<0>Ground Units<0> TMCx(0, 101, aiscript): start_town() build(1, Terran Command Center, 150) train(1, Terran Civilian) build(2, Terran SCV, 80) build(1, Zerg Lair, 60) expand(1, TMCx 0001) goto(TMCx 0000) --TMCx 0000-- train(6, T...
by modmaster50
Tue Jan 13, 2009 12:49 am
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9703

I looked at the source code and I also see why it doesnt make location 0. The default settings have location 63. I'm wondering why these triggers dont work right...I have RemoveUnitAtLocation and MoveLocation as not working. I compiled the auto-base-finder version due to MoveLocation not working (co...
by modmaster50
Mon Jan 12, 2009 3:01 am
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9703

Guys, Im trying to compile now that I have VC++ 2008 express. I used the solution template. But...I get: warning C4244: '=' : conversion from 'u32' to 'u16', possible loss of data (line 206) warning C4996: 'strcpy': This function or variable may be unsafe. Co...
by modmaster50
Sun Jan 11, 2009 6:38 am
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9703

Can you help me compile this? Its a modified LocUnlockV1 that puts a 16x16 centered on all command centers and a 2x2 over all flag captures. I dont have a version of VC++ that supports using the solution file you gave me. This will provide all of the functionality I need for coding the AI triggers f...
by modmaster50
Sun Jan 11, 2009 2:09 am
Forum: StarCraft Modding
Topic: LocUnlock v1
Replies: 32
Views: 9703

It seems that "Anywhere" doesnt work (at least in actions). Since the default deaths of start location is 0, wouldnt running EnableDebugMode() with no death settings create "Location 0"? Trigger(All Players): Conditions: Command(Current Player, At Least, 2, Terran Civilian) Actio...
by modmaster50
Tue Feb 26, 2008 3:46 am
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: PyMS v0.1b
Replies: 23
Views: 6596

The first time, I didnt know how to copy from the command prompt, so I couldnt get the error into a post.

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