Search found 6 matches

by super1
Fri Feb 08, 2013 1:56 pm
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 4289

Re: The PvT project

The hardcoded build-in script attacks (the ones that are not executed specifically from the script) are one of the many functions that can be disabled by calling start_campaign . After that the AI will just obediently do whatever it is told. Have in mind that if an AI is run in the UMS game move sta...
by super1
Fri Feb 08, 2013 1:47 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: Help. PyAI not working as it did in older version?
Replies: 20
Views: 1274

Re: Help. PyAI not working as it did in older version?

Vanilla is a term used by the community to represent the original Srarcraft without the expansion BroodWar.

Your script (TMCu) would have been recognized in Starcraft, but not in BroodWar.
by super1
Thu Feb 07, 2013 10:50 pm
Forum: PyMS (poiuy_qwert's complete modding suite)
Topic: Help. PyAI not working as it did in older version?
Replies: 20
Views: 1274

Re: Help. PyAI not working as it did in older version?

From the code that you have pasted I see that you have " groundmap_jump(TGM 000)", and just below there is a block named " --TGM 0000--".
If you were trying to make it jump to there, be sure to have the same names (the first is a "0" shorter).
by super1
Thu Feb 07, 2013 8:57 pm
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 1707

Re: AIScript Commands

guard_all forces the AI to defend all defensive structures and units around the map. In Campaign scripts, where pre-placed units and building are common, if said units (or buildings) are outside the perimeter of a base and are attacked, they will be ignored (the AI will not send units to defend the...
by super1
Mon Jan 28, 2013 2:47 pm
Forum: StarCraft Modding
Topic: AIScript Commands
Replies: 7
Views: 1707

Re: AIScript Commands

The capt_expand command is explained in more detail in the old thread - see page 5. Have in mind that the command is stackable with itself and overuse may lead to some suicidal overlords/observers. capt_expand is also used to enable the "defenseuse_ga" and "defensebuild_ga" comma...
by super1
Mon Jan 28, 2013 12:18 am
Forum: StarCraft Modding
Topic: The PvT project
Replies: 89
Views: 4289

Re: The PvT project

The trick lies in the capt_expand command, as in addition to widening the patrol radius of overlords and observers, it also widens the area where vultures place their spider mines.

Go to advanced search