Search found 34 matches

by avance70
Wed Aug 12, 2009 9:30 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

hey sorry i just had to quit like that i got a job and it pretty much consumed all of my time on the beginning its nice to see all the improvements you made, and you have all the thumbs up i can offer :D also, thanks again to all that sent in their replies and comments should i ever again find the t...
by avance70
Fri Jun 29, 2007 9:09 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

thn for the suggestion nix i do already have it planned out like this: if the enemy is protoss i plan on making the sunkens until he makes a forge or a cybernetics bay - that would probably be the best way to tell if he is zealot rushing. as for the terran , ill try to build the colonies up until th...
by avance70
Thu Jun 28, 2007 10:02 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

yes it does not upgrade - it does not develop lair at all.
that is because its only the beginning...
by avance70
Thu Jun 28, 2007 3:59 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

hi nix tnx for the replay - even though you said youre not good on PvZ and even though youve won easily, im still a bit proud of my AI - because to me the game looked like there was a protoss pro gamer playing against an average zerg player ;) yes, theres still much to work on - like the corsair att...
by avance70
Wed Jun 27, 2007 7:50 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

unfortunately, with the 12hatch build order i think any proxy gate rush or bunker rush by an average player will kill my AI.
the reason is, if you look the pro replays, that even the best of the best zerg players have trouble defending against those. and a lot of micro is required.
by avance70
Wed Jun 27, 2007 7:49 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13080

i think there will be one point where the protoss and the terran ai will get so good that a zerg ai cannot defend. but, i could be wrong ;) anyway, yes, thanks for the suggestion. i did have a sucide loop somewhere but i deleted it, dunno why. i will make a small update and add it when i get the tim...
by avance70
Wed Jun 27, 2007 12:30 pm
Forum: StarCraft Modding
Topic: BWAIWar II
Replies: 60
Views: 13080

http://www.broodwarai.com/forums/index.php...dpost&p=902
check out the new version of the counterzerg!

It beats raynor 10-0 and the blizz default 10-0! some very fun and close games
didnt check against racine or insane, though
by avance70
Wed Jun 27, 2007 12:26 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

New Update!
CounterZerg v0.3

this one kicks ;)

this one uses the 12 hatch build order and takes an expansion right away, so its a great economy for swarming...
ive tried using lurkers, but, my god does the computer use them badly!
by avance70
Fri Jun 22, 2007 11:05 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

i kept trying but those zergs in main are just sitting there :(
though sometimes they do get triggered (and i have no idea why!) and come to defend the expansion...
by avance70
Thu Jun 21, 2007 6:35 pm
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20382

is there a way to order the ai to send all its troops to an expansion (for defense)?

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