Search found 86 matches

by matefkr
Thu Jul 19, 2012 11:43 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 2117

[quote name='krasi0' date='17 July 2012 - 07:47 PM' timestamp='1342547263' post='10987'] Yeah, that's what I meant - rewriting the engine, keeping the graphics and game settings(unit hp, etc). Although regarding the permission I doubt they'd be OK with that. [/quote] One way to go about it is if we ...
by matefkr
Mon Jul 16, 2012 5:04 am
Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
Topic: BWAPI 1.10
Replies: 13
Views: 2117

[quote name='Heinermann' date='07 July 2012 - 05:21 AM' timestamp='1341631317' post='10959'] This just in, a friend of mine wanted to increase the map size limit from 256x256 to 512x512. We got 256x512 working https://dl.dropbox.com/u/74758690/giiiant.png Although it is extremely buggy it probably w...
by matefkr
Mon Feb 27, 2012 5:40 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

What do u mean by that? I made a few exe modifications so that allies can cooperate more (without extending the executable file, so i guess they can be firegraft exe mods that way). i gonna convert them later. files in attach. EDIT: apparently there is a problem with upgrading buildings. upgrade sto...
by matefkr
Sun Feb 26, 2012 2:10 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

I see, I was not aware of that stuff (i just edited button sets and exe edits).
by matefkr
Sat Feb 25, 2012 11:41 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

pylon distance checker is at 4936f0
aura show-er 493663 all aurac are linked through unitnode + 0FCh (i think its already noted, but i forgot where the doc is).

EDIT:
4e62d2 90 90 remove auras whatver team selected before
4e6237 90 90 show auras if ANY pilon cliked
by matefkr
Sat Feb 25, 2012 9:25 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

...Convert the existing folder structure for upgrades/tech/orders into xml fragments where each goes:... What do you mean by that? what kind of existing folder structure for ups/tech/orders? 'i dont use fg often since im not sure if it can be used along BWAI. im just dooing little exe edits sometim...
by matefkr
Fri Feb 24, 2012 10:25 am
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

hello, i did not check if its there or not. Nydus offsets, one for click on it (think its 4e8c3f) and continual check (this, 4ea40f or maybe the other way around). Tha code near that offsets can be modified at place so it accept all races and allies to use nydus canal. I want to modify stuff so: -sp...
by matefkr
Fri Jan 13, 2012 9:44 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

Indeed, but do you mean you tried as described and failed to see crash, and impropper stuff? i tried it 4 times at least. and it would easily produce malfunction ( after about 40 minutes or one hours and some minutes), that is units remaining cloaked, and if i hold it that way for long, then it woul...
by matefkr
Fri Jan 13, 2012 8:37 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

you took out something important. there should be a check for "completed" flag. i guess it is 1.

would you also try to look at that address i posted? Because cloaking nearby building as it is now would crash the game and wouldn't work properly after some time.
by matefkr
Thu Jan 12, 2012 9:10 pm
Forum: StarCraft Modding
Topic: FireGraft 1.16.1 (primarily exe edit discussion)
Replies: 128
Views: 32732

It seems that something around 4ed187 is sort of responsible for removeing cloak. some other things influence cloak removel from time to time, i don't know where they could be found. Do you know something about the code at that address?

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