Search found 86 matches
- Thu Jul 19, 2012 11:43 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI 1.10
- Replies: 13
- Views: 14231
[quote name='krasi0' date='17 July 2012 - 07:47 PM' timestamp='1342547263' post='10987'] Yeah, that's what I meant - rewriting the engine, keeping the graphics and game settings(unit hp, etc). Although regarding the permission I doubt they'd be OK with that. [/quote] One way to go about it is if we ...
- Mon Jul 16, 2012 5:04 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: BWAPI 1.10
- Replies: 13
- Views: 14231
[quote name='Heinermann' date='07 July 2012 - 05:21 AM' timestamp='1341631317' post='10959'] This just in, a friend of mine wanted to increase the map size limit from 256x256 to 512x512. We got 256x512 working https://dl.dropbox.com/u/74758690/giiiant.png Although it is extremely buggy it probably w...
- Mon Feb 27, 2012 5:40 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
What do u mean by that? I made a few exe modifications so that allies can cooperate more (without extending the executable file, so i guess they can be firegraft exe mods that way). i gonna convert them later. files in attach. EDIT: apparently there is a problem with upgrading buildings. upgrade sto...
- Sun Feb 26, 2012 2:10 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
- Sat Feb 25, 2012 11:41 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
- Sat Feb 25, 2012 9:25 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
...Convert the existing folder structure for upgrades/tech/orders into xml fragments where each goes:... What do you mean by that? what kind of existing folder structure for ups/tech/orders? 'i dont use fg often since im not sure if it can be used along BWAI. im just dooing little exe edits sometim...
- Fri Feb 24, 2012 10:25 am
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
hello, i did not check if its there or not. Nydus offsets, one for click on it (think its 4e8c3f) and continual check (this, 4ea40f or maybe the other way around). Tha code near that offsets can be modified at place so it accept all races and allies to use nydus canal. I want to modify stuff so: -sp...
- Fri Jan 13, 2012 9:44 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
Indeed, but do you mean you tried as described and failed to see crash, and impropper stuff? i tried it 4 times at least. and it would easily produce malfunction ( after about 40 minutes or one hours and some minutes), that is units remaining cloaked, and if i hold it that way for long, then it woul...
- Fri Jan 13, 2012 8:37 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799
- Thu Jan 12, 2012 9:10 pm
- Forum: StarCraft Modding
- Topic: FireGraft 1.16.1 (primarily exe edit discussion)
- Replies: 128
- Views: 80799