Search found 13 matches

by Dreadkillz
Sat Jun 16, 2007 5:21 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27681

I noticed that the build command be skipped if the prerequisite is not met. It can be a resource or building requirement. This is only true if the next build command has the same priority. I also notice that setting a build command at a higher priority will pause every other build command until it i...
by Dreadkillz
Thu Jun 14, 2007 5:04 am
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27681

OK I figured out player_need. If you have a building, then player_need will check if you have it. If not, it will rebuild it. EXAMPLE: I have 1 spawning pool at my main. I use "player_need 1 spawning_pool" at my expo. My spawning pool is destroyed, the AI will rebuild the pool at the expo....
by Dreadkillz
Thu Jun 14, 2007 1:16 am
Forum: StarCraft Modding
Topic: COUNTERZERG - an ai by avance70
Replies: 52
Views: 20402

Will test and see. Thnx. Always great to have people post some stuff. Really helps me get some ideas.
by Dreadkillz
Wed Jun 13, 2007 1:35 am
Forum: StarCraft Modding
Topic: how do i make a 9pool rush?
Replies: 16
Views: 2575

I like the AI. it techs very fast to muta/lings. However, it might be lacking some defense if there was an early push b4 spire.
by Dreadkillz
Sun Jun 10, 2007 8:21 pm
Forum: StarCraft Modding
Topic: SCAIEdit III list of commands
Replies: 96
Views: 27681

Stuff I found: get_oldpeons will pull existing workers from the main base to the expansion, but the main base will train the workers to replace the ones you took. Useful if you need workers as quickly as possible at the expansion. EDIT: Forgot to mention that the value for get_oldpeons correspond wi...
by Dreadkillz
Sun Jun 10, 2007 3:34 am
Forum: StarCraft Modding
Topic: Multirun and Train
Replies: 12
Views: 2173

Multirun and Train

I've been doing some test with my scripts, and I tried to structure it with multirun train commands so that I can have a steady amount of units without delaying my build order, but it seems that this doesn't work at all. It was only til my "main" script reached the stop command before it c...
by Dreadkillz
Sun Jun 10, 2007 3:30 am
Forum: StarCraft Modding
Topic: AI on defense
Replies: 11
Views: 1954

Will look into it further
by Dreadkillz
Fri Jun 08, 2007 5:23 am
Forum: StarCraft Modding
Topic: AI on defense
Replies: 11
Views: 1954

From the way you explained it, it seems that using defensebuild before attack_add would be better than train because it would allow the AI to use them defensely until it has enough to attack.
by Dreadkillz
Thu Jun 07, 2007 11:29 pm
Forum: StarCraft Modding
Topic: AI on defense
Replies: 11
Views: 1954

AI on defense

If I dont use defensebuild or defenseuse, will the AI use all their available units to defend? I dont mean that units of the immediate area will respond. Say I attack the AI's expansion, will the AI send all their units from its main and expos to defend it, or will it just use the units it have in t...
by Dreadkillz
Mon Jun 04, 2007 4:01 pm
Forum: StarCraft Modding
Topic: The Great Big All-In-One Help Thread
Replies: 76
Views: 29828

This is really useful. Thnx.

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