Search found 14 matches
- Tue Dec 04, 2012 9:20 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Visual Studio 2008 Release Mode Build Failure
- Replies: 3
- Views: 12297
- Sun Oct 14, 2012 7:49 am
- Forum: AI development (BWAPI Bots)
- Topic: AIIDE 2012 Feedback
- Replies: 17
- Views: 27741
[quote name='Equalizer' date='05 October 2012 - 07:31 PM' timestamp='1349494269' post='11193'] [quote name='heavy_metal' date='05 October 2012 - 08:01 PM' timestamp='1349492486' post='11191'] It would be necessary to greatly simplify the state space by ignoring variables, making assumptions. Did you...
- Fri Oct 12, 2012 9:27 pm
- Forum: AI development (BWAPI Bots)
- Topic: UAlbertaBot - google code project - how to + docs
- Replies: 7
- Views: 15514
[quote name='krasi0' date='11 October 2012 - 07:57 AM' timestamp='1349971057' post='11197']
More documentation added by Dave about UALbertaBot:
http://code.google.com/p/ualbertabot/
[/quote]
The update was related to getting v90 compilation working correctly in VS 2012
More documentation added by Dave about UALbertaBot:
http://code.google.com/p/ualbertabot/
[/quote]
The update was related to getting v90 compilation working correctly in VS 2012
- Mon Oct 08, 2012 5:44 pm
- Forum: AI development (BWAPI Bots)
- Topic: UAlbertaBot - google code project - how to + docs
- Replies: 7
- Views: 15514
- Thu Oct 04, 2012 8:58 am
- Forum: AI development (BWAPI Bots)
- Topic: AIIDE 2012 Feedback
- Replies: 17
- Views: 27741
[quote name='heavy_metal' date='25 September 2012 - 07:49 PM' timestamp='1348631385' post='11159'] I feel there is a need to lower the barrier to entry if you are looking for more participation. If not micro arenas, why not reinstate a limited tech track, perhaps only ground or only tier 1 units? Th...
- Mon Sep 24, 2012 5:24 am
- Forum: AI development (BWAPI Bots)
- Topic: 2012 Competition Source Code
- Replies: 1
- Views: 10123
2012 Competition Source Code
https://dl.dropbox.com/u/23817376/AIIDE ... Source.zip
All libraries were removed for size reasons, also they should compile when linked to BWAPI 3.7.4
All libraries were removed for size reasons, also they should compile when linked to BWAPI 3.7.4
- Mon Sep 24, 2012 4:27 am
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Game Lobby Names for "Join by name"
- Replies: 2
- Views: 11646
[quote name='Kae' date='22 September 2012 - 09:30 AM' timestamp='1348335020' post='11146'] Sound great! I have nothing more clever to propose so far. BTW Dave, do you know why the IO system was off for CIG? [/quote] The IO system requires some sort of shared file server to read / write from, since g...
- Mon Sep 24, 2012 4:25 am
- Forum: AI development (BWAPI Bots)
- Topic: AIIDE 2012 Feedback
- Replies: 17
- Views: 27741
[quote name='Taranok' date='23 September 2012 - 10:55 AM' timestamp='1348426504' post='11150'] why were they thrown out? [/quote] Because although people like to watch them, there was very little interest from entrants. It wasn't worth the additional effort from our side to organize it. I think we h...
- Fri Sep 21, 2012 10:28 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: Game Lobby Names for "Join by name"
- Replies: 2
- Views: 11646
Game Lobby Names for "Join by name"
Hey Guys, One of the issues with this year's tournament was the fact that while we can JOIN a game by name, we have to CREATE a game with the name of the bot. The issue with this is that in order to give a game a unique name to be found by a client who wishes to join it, we have to give the player n...
- Fri Sep 21, 2012 10:24 pm
- Forum: BWAPI (wrappers in other languages / questions and announcements related to BWAPI itself)
- Topic: 2012 AIIDE replay packs
- Replies: 16
- Views: 36135
[quote name='abcdefg' date='28 August 2012 - 03:46 PM' timestamp='1346197618' post='11072'] I was running ualbertabot and it looks impressive it has dynamic build orders it recalculates on the fly and does some kind of simulation on whether it can win or not which seems to be kind of accurate. Here ...